On Monday 05 June 2006 21:25, Jakub Skibiński wrote:
> I am newbie, so excuse my ignorance :)
>
> With Blender I create an object, add texture (.rgb). Blender renders the
> object, texture is drawn etc.
> Then I export my object to an '.ac' file and copy it into proper FG
> scenery directory along with the texture file. When running FG my object
> exists, but it isn't textured (it is painted with solid red color instead).
> I have similar effect when exporting to '.3ds', '.obj' and other files.
> Does anyone have any idea if it is a problem with texture file or export
> operation, or something else?
>
> Regards,
> Kuba$


Are you UV mapping the object in Blender or using Blender's native image 
mapping as part of a material?
It's possible to texture objects in Blender without explicitly creating a UV 
map (Blender will do the UV mapping in the backround) in which case you won't 
get any UV co-ordinates exported in the ac3d file.

Regards
Paul


_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to