On Monday 05 June 2006 21:25, Jakub Skibiński wrote: > I am newbie, so excuse my ignorance :) > > With Blender I create an object, add texture (.rgb). Blender renders the > object, texture is drawn etc. > Then I export my object to an '.ac' file and copy it into proper FG > scenery directory along with the texture file. When running FG my object > exists, but it isn't textured (it is painted with solid red color instead). > I have similar effect when exporting to '.3ds', '.obj' and other files. > Does anyone have any idea if it is a problem with texture file or export > operation, or something else? > > Regards, > Kuba$
Are you UV mapping the object in Blender or using Blender's native image mapping as part of a material? It's possible to texture objects in Blender without explicitly creating a UV map (Blender will do the UV mapping in the backround) in which case you won't get any UV co-ordinates exported in the ac3d file. Regards Paul _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel