On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message 
<[EMAIL PROTECTED]>:

> Using Shared models helps saving memory. That way, only one model is
> loaded, and it is displayed multiple times. With static objects, every
> instance is loaded in memory, with duplicates on geometry and
> textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a
> decent fps over Paris, as well as reducing texture size to avoid GPU
> memory saturation.

..an idea: Can an hangar model be used to make the EAA Museum at KOSH
http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the hangar
model several times and overlapping at corners to produce the EAA Museum
model?  Is this a bad idea?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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