-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Arnt Karlsen schrieb: > On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message > <[EMAIL PROTECTED]>: > >> Using Shared models helps saving memory. That way, only one model is >> loaded, and it is displayed multiple times. With static objects, every >> instance is loaded in memory, with duplicates on geometry and >> textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a >> decent fps over Paris, as well as reducing texture size to avoid GPU >> memory saturation. > > ..an idea: Can an hangar model be used to make the EAA Museum at KOSH > http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the hangar > model several times and overlapping at corners to produce the EAA Museum > model? Is this a bad idea?
If all models have the same elevation you might get problems due to z-buffer fighting (it'll flicker). You also need to draw more triangles (= slower) but you'll send less data through the bus to the card (= faster). So, IMHO, just try it and have a look at the result (especially with a 16bit colour setting as it might produce increased z-buffer fighting) CU, Christian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) iD8DBQFEialGlhWtxOxWNFcRAvDrAJ4v/K1Dhpk1DNhiSe0LIVQ2iDSF6QCgiWMd FIgyD4VybWeB/md/68q96Mo= =aQu/ -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

