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Arnt Karlsen schrieb:
> On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message 
> <[EMAIL PROTECTED]>:
> 
>> Using Shared models helps saving memory. That way, only one model is
>> loaded, and it is displayed multiple times. With static objects, every
>> instance is loaded in memory, with duplicates on geometry and
>> textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a
>> decent fps over Paris, as well as reducing texture size to avoid GPU
>> memory saturation.
> 
> ..an idea: Can an hangar model be used to make the EAA Museum at KOSH
> http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the hangar
> model several times and overlapping at corners to produce the EAA Museum
> model?  Is this a bad idea?

If all models have the same elevation you might get problems due to
z-buffer fighting (it'll flicker).
You also need to draw more triangles (= slower) but you'll send less
data through the bus to the card (= faster).

So, IMHO, just try it and have a look at the result (especially with a
16bit colour setting as it might produce increased z-buffer fighting)

CU,
Christian

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