* Frederic Bouvier -- Thursday 27 July 2006 08:30: > I agree with Mathias : doing raw ogl call outside the scenegraph requires lots > of costly state save and restore
And as I said: the HUD doesn't do many state changes. > if you don't want to see your screen screwed. > OSG is extensible and already support far more OpenGL than SSG. Yes, but that's the whole point: we use SSG. And dumbing the HUD down to SSG niveau only to make it smart again with OSG is silly. I think about simple things like glLineWidth. To make that work with SSG one would probably have to write ssg nodes *and* then to implement the missing capabilities with callbacks, using raw code again. So we end up where we started, just with a lot of superfluous extra work. I'd prefer pragmatism to politics here. But then again: "show me the code". Maybe it's easy enough ... :-) m. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel