Hi Durk, Selon Durk Talsma :
> On Wednesday 27 September 2006 18:28, Andy Ross wrote: > > Finally, please make sure you remove *all* traces of FlightGear and > > SimGear from you system before doing a > > > > Durk Talsma wrote: > > > Lou Sanchez-Chopitea wrote: > > > > I have assembled a box based on a Tyan MB with two Athlon MP 2000+ > > > > with 2GB of ram, running Fedora Core 5. I get segfaults in both > > > > the yum installed FG and a local version built from sources. Has > > > > anyone encountered problems (or success) on dual processor > > > > systems? > > > > > > About two weeks ago, I posted a valgrind error log on the list, which > > > you can find here: http://durktalsma.xs4all.nl/valgrind.log > > > > Note that both the X11 libraries and NVIDIA libGL implementation > > generate a huge stream of (apparently benign) uninitialized memory > > reads. You will need to filter them out if you want to get any use > > out of valgrind. But the general answer to your question is no: > > because of FlightGear's interactive nature and the performance hit > > from running under valgrind, we don't tend to run it on the fgfs > > binary*. So there are almost certainly some good bugs living in there > > for someone with the energy to find them. > > > > FWIW, I'm currently investigating a huge memory problem that was exposed by > the new AI code (although I'm still not sure it is causing it). When I'm > running with AI/traffic manager enabled, flightGear leaks about 5 MB a minute > on my system. Without AI it runs stable. This problem first appeared after I > added the ground network distance monitoring AI part, but since I don't > explicitly allocate or deallocate memory, I can hardly see that this new code > is causing it. (I'm just using stl vectors, so memory allocation is done > automatically. I am still unclear about the way to reproduce what you are seeing. The aircraft_demo not repeating is only creating a single AI object. Hard to see a huge memory leak with just this single occurence. How do you manage to have zillions of AI created and destroyed ? > > In the mean time, I did investigate a few potential other memory leaks. I've > listed those I found below. One tiny leak is in FlightGear, one is in > SimGear, and one in plib's ac model loader. > > Please comment if my assumptions listed below are not correct. Otherwise, I > ll go ahead and fix these shortly. > > Cheers, > Durk > > > > > FlightGear: src/Main/fg_io.cxx: line 110. > > > > if ( protocol == "atcsim" ) { > FGATCMain *atcsim = new FGATCMain; > atcsim->set_hz( 30 ); > if ( tokens.size() != 6 ) { > SG_LOG( SG_IO, SG_ALERT, "Usage: --atcsim=[no-]pedals," > << "input0_config,input1_config," > << "output0_config,output1_config,file.nas" ); > > [ Shouldn't there be "delete atcsim;" here before > returning ??? ] > > return NULL; > } Yes, but this is a very small leak, only on error. > SimGear: simgear/scene/model/placement.cxx: line > > SGModelPlacement::SGModelPlacement () > : _lon_deg(0), > _lat_deg(0), > _elev_ft(0), > _roll_deg(0), > _pitch_deg(0), > _heading_deg(0), > _selector(new ssgSelector), > _position(new ssgPlacementTransform), > _location(new SGLocation) > { > } > > SGModelPlacement::~SGModelPlacement () > { > [ Shouldn't there be a "delete _location;" location statement here ??? ] > } > > N _selector and _position are ssgSharedPointers, and those are not required > to > be deleted, if I'm correct, but location is a regular class member pointer. You may have found what you are looking for. There is a SGModelPlacement for every AI object created. BTW, I don't see why a pointer is needed here. The _location object is created anyway, so it should be simpler to make it a regular value member, instead of keeping a reference. > plib: src/ssg/ssgLoadAC.cxx: line 943: > > I believe that there should be a block of code that deallocates the memory > that is assigned to mlist[num_materials] at line 292. > > for (int i = 0; i <= num_materials; i++) > { > delete mlist[i]; > } agreed -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel