On Donnerstag, 12. Oktober 2006 09:14, Holger Wirtz wrote:
> On Wed, Oct 11, 2006 at 12:54:58PM -0500, Curtis Olson wrote:
> > On 10/11/06, Stuart Buchanan <[EMAIL PROTECTED]> wrote:
> > >--- Holger Wirtz wrote:
> > >> Hello,
> > >>
> > >> I want to introduce some example code for what I personally miss in
> > >> every
> > >> actually flight simulator: realtime radio.
> > >
> > >To come back to your idea. Personally I think it would be best
> > > implemented as a separate app that communicates with FG rather than
> > > being part of FG itself.
> >
> > Just to jump in here with a "me too"  ... If you could take a standard
> > VOIP system and rig it so you could only hear people on your frequency
> > within some range, you would pretty much have everything you need. 
> > FlightGear has all the I/O hooks you would need to query the tuned
> > frequency.
>
> Fine! That should be not a problem. With the X/Y/Z position of the
> tower and the plane I can calculate the distance and decide if joining a
> frq can be done or not.

Perhaps we (or I) can patch the asterisk sources, do it talks to the MP-server 
and thus knows position and com frequencies of all clients. It can then send 
voice data only to nearby clients in a similiar fashion the MP-servers do.
That way, the user only starts his voice app and flightgear and everything is 
fine.
One extension would be:
There are two types of users. Type one wants the chatter on the coms to be as 
real as possible (meaning no private chat over coms). Type two wants to 
simply talk to others. The default should be type two (public chat), but 
switchable to type two on demand.

Volunteers, step forward! ;)

Regards,
Oliver

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