Hi,
 I've got a question about OpenGL shadows. In the picture 
http://www.laubfrosch.it/public/tmp/squared_shadow.jpg you can see the 
shadow is sqaured.

Does this depend on my graphic card, on the OpenGL interface, on Plib, 
or is FlightGear not capable of rendering smooth shadows on rounded 
surfaces (of course, I know those surfaces are not really rounded, since 
they are made of many plane polygons).

   Roberto


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