Curtis Olson ha scritto: > For "wing bending" the Ornithopter used an interesting approach to > model the flapping wing animation. That used 'traditional' animation > techniques where the aircraft had the wing drawn in several different > positions and then the animation system cycled through them giving the > appearance of complex flapping motion. Well Curtis, that's not the kind of geometry morphing I had in mind. The Ornithopter animation approach is interesting, of course, but it's a nightmare to developers. Smooth morphing is generally achieved using blend shapes which are more easy to manage when modeling the 3d geometry.
I understand OSG is taking the place of Plib, so we'll have to wait until the OSG branch becomes stable and complete enough to develop new features upon. I just think geometry shape morph animation is a way to walk, in order to get new potentials out of the simulator environment. Aircraft are basically elastic (not rigid at all) objects anyway :-) As I see it, FGFS won't probably _need_ to take into account the elastic deformations of its structure in order to get a nice simulation ... but that's part of the visual simulation, a very interesting aspect of the visual realism of the simulator. I wonder what do pilots (those flying real) think about such a feature in FGFS? Roberto ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel