--- Mathias Fröhlich wrote:
> Hi,
> 
> I am preparing put the panel code into the scenegraph. For that I needed
> a 
> generic scenery picking mechanism.
> That is now in place together with an 3D model animation type that can
> be used 
> to execute some commands from our command manager on a mouse pick on
> specific 
> 3D model objects.

That's great news - no more difficult to create hot-spot "panels" for 3-D
cockpits. 

Something that isn't clear from the model-howto.html is whether you can
include Nasal fragments within the binding, or whether you need to use a
listener on the property that is bound.

-Stuart


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