Note that anisotropic filtering makes all the textures look sharper when
viewed close to edge on ... terrain in the distance, aircraft markings,
etc. I'm still not convinced the doing this per material in the
materials.xml file is the best approach. It would be nice to be able to
have anisotropic texture filtering for loaded models and everything else as
well ... I'd still be more in favor of a single global setting that affects
the entire sim.
Regards,
Curt.
On 4/21/07, Olaf Flebbe wrote:
Hi,
thanks for the feedback. I will look into adding a widget to the
rendering options for limiting filtering (maybe along with a command
line option). The <filtering>8.0</filtering> is clumsy, too.
Cheers
Olaf
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel