On 5/10/07, Maik Justus wrote:
what's about using separate server(s) (not connected to the "classical"
servers) for the dogfight mode? If you log on a "classical" server, you
would have no dogfight capability.
Yes, combat, if it is pursued, should be done in a way so that at least the
multiplayer part happens in it's own sandbox.
There are some people involved in the FG project that do not enthusiasticly
embrace weapons and are not excited about combat functionality.
I think the goal here should be to tread cautiously, respect people's views
and opinions on the matter, and from the other side, remember this is an
open source project and there is a certain amount of freedom involved here
that I would like to protect.
Also it is worth pointing out that several current FlightGear aircraft
already have the ability to fire guns, flares, rockets, drop bombs, drop
parachuters, etc.
I would also point out that there are valid flight testing and handling
qualities tests that involve trying to line up your sights on a target
aircraft ... and you need a way to determine if your pipper is calibrated
correctly. :-)
So my point should I discover one in the typing of this message might be
that (a) we've already entered a good distance into the gray area, and (b)
let's respect each other's views on this one, and (c) if we develop any kind
of combat features, we need to be able to turn them off and ignore them so
that they don't consume resources or cpu time for applications that don't
need or want them.
Regards,
Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/
http://www.flightgear.org
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