Holger Wirtz wrote

 
> after reading this thread I also want to drop some words:
> First I thaught dogfight would be nice. Ok, there will ever 
> be cheaters and people who cannot differentiate between 
> simple "fun" playing and the real world. But I think this is 
> not the problem of FlightGear.
> 
> In _my_ opinion (nevertheless if I am a pacifist or not) 
> there are some more important things an the todo-list than 
> dogfight (e.g. the "wall-of-weather-problem"). So why not 
> take the available coding resources for doing things that 
> will be help to gain the realism of the project in a peaceful 
> way? If I really want playing dogfights I can use one of the 
> current available simulators...
> 

Just a few more points:

As Curt said there are benefits in honing piloting skills if a dogfighting
capability were available, but it could be argued that shooting people down
is not necessary to achieve this.

I would be amazed and pleased if the problem of network latency could be
overcome to allow realistic dogfighting with guns, as opposed to combat
simulation with missiles. There could be benefits to the mainstream MP
facility if this were achieved. 

We should remember that realism is the watchword of FGFS (hey - we haven't
said that for a while - bears repeating). We should guard against adding a
facility which is compromises this.

This is an Open Source project, and if someone wants to put in the effort,
then good. As I said at the start of this thread it must be selectable,
preferable at runtime, and when deselected must have no impact on frame
rates c.f. 3D clouds etc. 

I don't think cheating is much of an issue - don't forget that MP uses
_your_ version of the ac. So the addition of a couple of parameters to the
version _you_ hold should preclude the Mach 2 Camel. It's already the case
that you can't fire more rounds than are available locally (unfortunately,
right now, all instances of an ac expend rounds at the same rate).

Vivian 


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