John Wojnaroski wrote:

> As Curt noted we've already crossed over into the "twilight zone".  If 
> you're opposed to the idea then lets remove ALL models of military 
> aircraft AND civilian derivatives and ALL operations that have a 
> military/combat purpose (e.g: tacan, HUDs, air-to-air refueling, carrier 
> operations, etc).  By the same token, if you are of this opinion and use 
> any of these models or features your argument and position seems a 
> little disingenuous.
> 
> I've not done a count by type of the aircraft in Flightgear, but there 
> are a large number of military aircraft which are designed and built for 
> one reason only and one reason only -- combat or combat support.  I'm 
> not a big fan of selective morality -- "Oh, I like to fly these 
> airplanes and build the models, but...

Sorry, John, this has nothing to do with "selective morality" - as you
allege. After reading these lines I'd say you have severe difficulties
telling the difference between flying and shooting/killing.

To make understanding it easier: Many/most of the old but also the
modern warbirds are fascinating aircraft from a technical as well as
from an aviatic point of view - no doubt. Yet this is significantly
different from actually performing the shooting at some other aircraft
or dropping bombs.

> Flightgear is more than a game and while there are highly sophisticated 
> and sound engineering elements to the code I would not classify it as a 
> true flight simulator, rather within a context of lower, limited 
> applications. For a *real* flight simulator one might consider:
[... lots of interesing features ....]

Certainly not all of these features are part of FlightGear's
development goals - multi-platform portability for example excludes
using only RTOS' exclusively as foundation of the simulation.
Nevertheless you should consider that the fidelity of such a simulation
is always depending on how much manpower is available for implementing
these features. You sound a bit like a weisenheimer by judging the
goals of the FlightGear project just by features that are _currently_
not implemented.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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