It's not a bug it's a feature! The carrier operates in the same frame of
reference as aircraft - it has to otherwise you couldn't catch wires
correctly. Unfortunately, the sea surface does not - elsewhere on the sea
surface you will see the carrier up to the sponsons in water. If you don't
crash into the sea near the carrier you won't see this bug (er ... feature).
I have a partial fix moving the wake to compensate, which also uses
submodels to provide a nice curved wake following the carrier as it
manoeuvres. But since it uses the scale animation to work, and that's broken
for submodels in plib, I haven't uploaded it to cvs.
 
Hope this explains it. You will also see the same effect when moving around
KSFO with an aircraft, although much less, and you will have to look very
closely to see it. BTW - this isn't a new problem it's been around a while.
 
Vivian
 
 

-----Original Message-----  
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis
Olson
Sent: 17 May 2007 15:57
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FlightGear-0.9.11-pre1-------Carriers
areFlying


On 5/17/07, gh.robin wrote: 


On Thu 17 May 2007 12:40, George Patterson wrote:
> On Thu, 2007-05-17 at 03:10 +0200, gh.robin wrote:
> > Hello,
> >
> > With FlightGear-0.9.11-pre1  it is something strange
> >         we have Flying Carriers. 
> >
> > Here snapshots
> >
> > http://perso.orange.fr/GRTux/Carrier-Flying1.jpg
> > http://perso.orange.fr/GRTux/Carrier-Flying2.jpg
> > http://perso.orange.fr/GRTux/Carrier-Flying3.jpg
> >
> > Regards
>
> Not quite Sky Captain and the World of Tomorrow but getting closer. :-)
>
> Regards
>
>
> George
>
Could be a joke unfortunately it is not.

It has been checked, that is not an offset error within the 3D model 
definition.

I guess, It is a zero level  calculation bug regarding moving models (AI) on
the sea.

Regards

--
Gérard



It would be great if someone involved in this aspect of the code would be
willing to dig in and figure out the problem before the final/official
0.9.11 release.  My worry is that if there are not enough developers
concerned about these sorts of problems, we will not have a very good
release experience this time around.

I do know that the ground intersection code is completely different between
OSG and PLIB so something must have fallen through the cracks on the plib
side. 

Thanks,

Curt.

-- 
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/    <http://www.humanfirst.umn.edu/>
http://www.humanfirst.umn.edu/  http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d 

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