On Thu 17 May 2007 18:19, Vivian Meazza wrote:
> It's not a bug it's a feature! The carrier operates in the same frame of
> reference as aircraft - it has to otherwise you couldn't catch wires
> correctly. Unfortunately, the sea surface does not - elsewhere on the sea
> surface you will see the carrier up to the sponsons in water. If you don't
> crash into the sea near the carrier you won't see this bug (er ...
> feature). I have a partial fix moving the wake to compensate, which also
> uses submodels to provide a nice curved wake following the carrier as it
> manoeuvres. But since it uses the scale animation to work, and that's
> broken for submodels in plib, I haven't uploaded it to cvs.
>
> Hope this explains it. You will also see the same effect when moving around
> KSFO with an aircraft, although much less, and you will have to look very
> closely to see it. BTW - this isn't a new problem it's been around a while.
>
> Vivian
>
 Hello Vivian,

Sorry for the noise, 

I was reminding , a very old talk , we had on IRC, regaring that topic, i did 
not understood it was a feature.

That answer,  means that i must review  the French Foch Carrier  position in 
order to give her a better eye Candy, that AImodel  being   included into  
FlightGear-0.9.11-pre1.

Regards
-- 
GĂ©rard


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