On Thu 17 May 2007 18:19, Vivian Meazza wrote: > It's not a bug it's a feature! The carrier operates in the same frame of > reference as aircraft - it has to otherwise you couldn't catch wires > correctly. Unfortunately, the sea surface does not - elsewhere on the sea > surface you will see the carrier up to the sponsons in water. If you don't > crash into the sea near the carrier you won't see this bug (er ... > feature). I have a partial fix moving the wake to compensate, which also > uses submodels to provide a nice curved wake following the carrier as it > manoeuvres. But since it uses the scale animation to work, and that's > broken for submodels in plib, I haven't uploaded it to cvs. > > Hope this explains it. You will also see the same effect when moving around > KSFO with an aircraft, although much less, and you will have to look very > closely to see it. BTW - this isn't a new problem it's been around a while. > > Vivian > Hello Vivian,
Sorry for the noise, I was reminding , a very old talk , we had on IRC, regaring that topic, i did not understood it was a feature. That answer, means that i must review the French Foch Carrier position in order to give her a better eye Candy, that AImodel being included into FlightGear-0.9.11-pre1. Regards -- GĂ©rard ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel