-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Richard Bytheway wrote: >> Martin Spott wrote: >>> "gh.robin" wrote: >>> >>>> With FlightGear-0.9.11-pre1 it is something strange >>>> we have Flying Carriers. >>> The carrier is correct - sea level is wrong :-)) >> Wait for the tide to come in. >> >> Jon >> > I presume this is to do with the fact that the sea is modelled as a few > huge flat polys whose surfaces have a significant "altitude" change > between the centres and the vertices. Try one quad per tile :P
> > AFAIK this has not changed since the very early days of FG, but since we > now all have graphics cards that are 2-3 orders of magnitude faster than > when FG started, is now the time to increase the number of polys in the > ocean? A reduction in the edge length of a factor of 3 would reduce the > surface height variation by a factor of ~3, and increase the poly count > in the ocean by a factor of 9, which I believe should be acceptable. > > Unfortunately, I have no idea where so start poking around in the > codebase to do this though. In the OSG tree, SGGenTile() in simgear/scene/tgb/obj.cxx. Tim -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFGTc+MeDhWHdXrDRURAslLAJ47BB4gzLo2H9guFYKdPLzGWbbv3gCeMhjp /ZPZdNExOucU1JK2LkzZyoQ= =HCmY -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel