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Richard Bytheway wrote:
>> Martin Spott wrote:
>>> "gh.robin" wrote:
>>>
>>>> With FlightGear-0.9.11-pre1  it is something strange  
>>>>         we have Flying Carriers.
>>> The carrier is correct - sea level is wrong  :-))
>> Wait for the tide to come in.
>>
>> Jon
>>
> I presume this is to do with the fact that the sea is modelled as a few
> huge flat polys whose surfaces have a significant "altitude" change
> between the centres and the vertices. 
Try one quad per tile :P

> 
> AFAIK this has not changed since the very early days of FG, but since we
> now all have graphics cards that are 2-3 orders of magnitude faster than
> when FG started, is now the time to increase the number of polys in the
> ocean? A reduction in the edge length of a factor of 3 would reduce the
> surface height variation by a factor of ~3, and increase the poly count
> in the ocean by a factor of 9, which I believe should be acceptable.
> 
> Unfortunately, I have no idea where so start poking around in the
> codebase to do this though.
In the OSG tree, SGGenTile() in simgear/scene/tgb/obj.cxx.

Tim

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