Hi all,
One thing I'd really like to see, possibly for this upcoming 0.9.11 release, is the ability to select to use Textures.high or not. By not using Textures.high FG could perform much better on a lot of display cards I've seen (rather old test, but still apply to current FG I think: http://pigeond.net/flightgear/tests/fgfs-test-ati-20061015.html). While, telling people to move away or rename the directory is rather dumb. How many people would agree we can have a command argument to turn on/off the use of Textures.high? I have a very brief look in the code and it should be pretty easy to be selected at startup time. Probably one extra constructor argument to SGMaterialLib and SGMaterial would do it. The harder part might be making this switchable on the fly. Can't say I know the code enough to say if there's a way to flush and reload all the textures. And I don't know how useful this switchable feature would be. On the other hand, is there any good textures management method? For example, rather than enabling/disabling Textures.high, is there a way to pre-scaled down a texture before it is loaded/used? Or, is there a way to for the user to set a memory limit for textures? Pigeon. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel