Hi all,

    One thing I'd really like to see, possibly for this upcoming 0.9.11
release, is the ability to select to use Textures.high or not.  By not
using Textures.high FG could perform much better on a lot of display
cards I've seen (rather old test, but still apply to current FG I think:
http://pigeond.net/flightgear/tests/fgfs-test-ati-20061015.html).
While, telling people to move away or rename the directory is rather
dumb.


    How many people would agree we can have a command argument to turn
on/off the use of Textures.high?


    I have a very brief look in the code and it should be pretty easy to
be selected at startup time. Probably one extra constructor argument to
SGMaterialLib and SGMaterial would do it.


    The harder part might be making this switchable on the fly. Can't
say I know the code enough to say if there's a way to flush and reload
all the textures. And I don't know how useful this switchable feature
would be.


    On the other hand, is there any good textures management method?

    For example, rather than enabling/disabling Textures.high, is there
a way to pre-scaled down a texture before it is loaded/used?

    Or, is there a way to for the user to set a memory limit for
textures?



Pigeon.


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