> Hmm, you should not say a lot of cards because in your test you are > using an antediluvian gpu and I think that with even an fx5200 you could > have your 40 fps with high resolution texture.
As a matter of fact, I have done similar to another 3 different machines, either with some older ATI cards or onboard Intel display chips. Yes, those cards might be old. But I believe for those who really wants FG for realistic and open flying, or even just for development or learning, rather than for full-on eye candy, are willing to sacrifice the pretty bits. > Since i'm not using a nix os I thing that a command line option without > some way to click the option in a gui is dumb too. There is no way the > user can know this option. Sure. But I assume that could be the job of the frontend, just like many other FG command lines anyway. Like multiplay, or atlas/terrasync, or setting fg-root, fg-scenery, etc. Or like currently to enable/disable AI scenarios you have to edit the XML file. My suggestion was simply being able to tell FG to enable/disable. Not sure if you hang on #flightgear IRC or not, but I believe one of the most FAQs around from new people trying FG is why it is giving low (1fps) frame rate. Just saw on the wiki there is http://wiki.flightgear.org/flightgear_wiki/index.php?title=Improving_Framerates which in fact mentions Textures vs Textures.high as well. I believe this is significant enough? > No, and there is no absolut memory limit in the graphic card ; The > driver is allredy handling the swapping of textures so there is no need > to do this by hand. Sure, there isn't. Just like virtually there isn't a hard limit on how much memory a process can use. At some point the system starts to swap. I imagine similar things happen with display card which there are too much memory used. For instance, if your display has 128MB of memory, and if FG/plib/whichever knows it's going to load 256MB of textures, surely it could try avoiding that, or rescale. IIRC, though, there isn't an easy way to find out how much memory textures is going to take in memory. I know most 3d apps have textures related settings. Torcs (which also uses plib) has a setting to set texture size limit. X-Plane, MSFSX has a similar options for specifying textures limit. > Btw the osg branch has texture compression so you shoud have better > performance with it. Will need to try FG-OSG sometime on those lower-end/older cards I have access to :) Pigeon. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel