"Ampere K. Hardraade" wrote:
> On June 19, 2007 05:25:24 pm Martin Spott wrote:
> > While you are at it, don't forget simulating railway trains - their
> > timetables are publicly available  :-)
> 
> _If_ they ever reach their station.  Most likely they would derail at the 
> next 
> immediate bend... uh, I mean corner.

"Ampere K. Hardraade" wrote:
> On June 19, 2007 12:04:44 pm Curtis Olson wrote:
> > If we added some "realistic" automobile/truck dynamics with both manual and
> > automatic transmissions, perhaps the ability to pull a trailer, and some
> > sort of reasonable skid model, we would suddenly be very far down the path
> > towards supporting those folks that are doing driving sim based research
> > and training.
> 
> And when all that have been done, one would find out that the vehicles would 
> keep getting themselves stuck whenever they get to the top of hills.  It 
> would also be a nighmare for anyone to navigate the "roads" in FG.

So, what's your proposal for a working solution that can be achieved
with the available resources ? If your comment was meant as a joke,
then please mark it as such for example by using a smilie,

        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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