"Ampere K. Hardraade" wrote: > On June 19, 2007 05:25:24 pm Martin Spott wrote: > > While you are at it, don't forget simulating railway trains - their > > timetables are publicly available :-) > > _If_ they ever reach their station. Most likely they would derail at the > next > immediate bend... uh, I mean corner.
"Ampere K. Hardraade" wrote: > On June 19, 2007 12:04:44 pm Curtis Olson wrote: > > If we added some "realistic" automobile/truck dynamics with both manual and > > automatic transmissions, perhaps the ability to pull a trailer, and some > > sort of reasonable skid model, we would suddenly be very far down the path > > towards supporting those folks that are doing driving sim based research > > and training. > > And when all that have been done, one would find out that the vehicles would > keep getting themselves stuck whenever they get to the top of hills. It > would also be a nighmare for anyone to navigate the "roads" in FG. So, what's your proposal for a working solution that can be achieved with the available resources ? If your comment was meant as a joke, then please mark it as such for example by using a smilie, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel