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Ampere K. Hardraade wrote:
> In a vehicle simulation, you need smooth terrain, meaning high resolution 
> terrain.  In a flight simulation, you want low resolution terrain because you 
> are seeing so much terrain at a time.  The two requirements go against each 
> other.

That's not entirely correct. You do not want low resolution terrain, you
more or less _need_ it because of performance issues. If it'd work, I'd
gladly take extra high resolution terrain to fly over.

So the real way to go seems to be some sort of LOD for terrain.

Nine
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