-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ampere K. Hardraade wrote: > In a vehicle simulation, you need smooth terrain, meaning high resolution > terrain. In a flight simulation, you want low resolution terrain because you > are seeing so much terrain at a time. The two requirements go against each > other.
That's not entirely correct. You do not want low resolution terrain, you more or less _need_ it because of performance issues. If it'd work, I'd gladly take extra high resolution terrain to fly over. So the real way to go seems to be some sort of LOD for terrain. Nine -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.7 (GNU/Linux) Comment: Using GnuPG with SUSE - http://enigmail.mozdev.org iD8DBQFGeimi1QuEJQQMVrgRAitBAJ4/kb88r4QKZFEMAZZ10yyODU31zACfWK1c VihHtIi+xf/Fn6m0tvFyzRs= =gELn -----END PGP SIGNATURE----- ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel