On Thursday 13 September 2007 15:27, Forums Virgin Net wrote:
> Hi,
>     Just some Information about part 3 of the Movie, The new concorde Build
> still has some issues such as the Vertical Speed does not work it still
> latches to full + (Plus) pitch rate or full - (Minus) Pitch rate which
> cause's concorde to lose control, this is a big problem when activating
> Altitude Acquire because VS is activated automatically by this control. I
> do plan on including the new concorde in my Movie I have some idea's to
> include it on an oposite flight track to that of the Russian who has
> recieved orders from his C.O. and is in-bound into USA airspace, I plan a
> Near miss at some point but implementing this will be a bit of a challenge.
>
> I am about to begin shooting this shortly, if anyone wants to take part by
> flying the SU-37 to simulate a near miss at an Altitude around 51,200 Feet
> please let me know, it does seem theoretically possible due to the max
> cieling of the SU-37 http://en.wikipedia.org/wiki/Sukhoi_Su-37
>
> Robin S. - I got your earlier email, but have not been able to reply due to
> email loops back on myself ? Please contact me via my Form as I think email
> address gets cropped in here?
> http://freespace.virgin.net/mike.perla/feedbackform.html
> Please be sure to leave your email address at the bottom of the form :o)
> Thanks for your offer to help!
>
> It seems the Infra Red device in the SU-37 does not function but some
> special FX here would not go amiss if at all possible? The SU-37 Pilot may
> mistake a reading here as an anomoly as the Concorde is a rare bird and has
> a low Radar Cross Section from the front view. The near miss is part of a
> comic sequence I have planned for events in the concorde cockpit.
>
> Anyway I plan to do some Video shoots in a day or so, perhaps the weekend.
>
> All the Best Aerotro
>
>
>
>
> Online FlightGear Simulator Tracker Page.
> http://mpserver04.flightgear.org
> http://www.flightgear.org

Hi Aerotro,

I can't guarantee that the SU-37 will get to 51k+ ft.

Because YASim doesn't do super-sonic (not a critism) I had to guesstimate a 
suitable sub-sonic datum i.e. less than max trust @ less than max alt, but 
the sub-sonic characteristics seem to be in the right ball-park.

I was more interested in 'playing' with YASim's out of the envelope qualities 
(which I was very pleased with) rather than making an easily flyable 
aircraft, so flying it on the stick could be tricky:)  That's also why there 
isn't much of a panel or authentic instruments - it's not what I was 
interested in but it's there for anyone else to take further:)

I can't remember if the thrust vectoring feature is on or off, by default, but 
I found that it had negligible effect at low power settings (which was 
interesting;)

If you're planning to hand fly it, as opposed to scripting something, I'd 
recommend using either the 'cubed' stick function (cubes the 0.0-1.0 input 
before applying it to the control surfaces - sensitivity is very low at small 
inputs but increases at a cube rate as the input increases - heh heh) or 
using the stick roll-hold and either the stick pitch-hold or climb-rate-hold 
functions to help make it a bit more controlable.  Using the roll&pitch/climb 
modes should level out the a/c if you let go of the stick...

...unless you're out of control:)

There is a primitive spin/ooe recovery function too, but it really needs about 
10k ft to be safe (may need a few attempts)

When I last flew it I found that I needed to manually reset the autopilot, via 
the menu, before all the various A/P controllers would work so you should do 
this before you try to take off:)

hth

LeeE


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