Hello! Around 6 weeks ago, I came up here with the idea to represent ground features through textures rather than through terrain mesh polygons for more detail and easier modification (which is of course not my own idea, but it's definitely a practical one and not yet implemented in FlightGear). I'm currently trying to develop a texture generator program which generates fake aerial images using the same ESRI shapefile data that is used for TerraGear scenery generation, and it is now for the first time able to produce some useful results. I'd like to present some images that were made with it, hoping that someone with knowledge about OSG and FlightGear's terrain rendering system might perhaps like them at least a little bit so that she/he might want to help me finding a way to get them into the sim. They use FlightGear's terrain textures, so it looks much like the current FlightGear scenery, but with curved roads and rivers and a few other improvements (more to come, I have some further ideas and this is still a very early stage of development). All pictures show german towns:
Mainz, Wiesbaden and the Rhine river: http://www.rotblind.de/fgstuff/fgst/mainz_wiesbaden.jpg http://www.rotblind.de/fgstuff/fgst/stuttgart.jpg http://www.rotblind.de/fgstuff/fgst/karlsruhe.jpg http://www.rotblind.de/fgstuff/fgst/heidelberg.jpg Best regards, Sebastian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel