hello,
With OSG when flying over Ocean tile (not Ocean Coast line) GeodInfo
returns "nil" instead of Ocean
Here is the transition from Ocean Coast line to Ocean Tile
[ -5.939360667932021, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ "Ocean" ], friction_factor : 1,
rolling_friction : 2 } ]
[ -5.973075651947712, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ "Ocean" ], friction_factor : 1,
rolling_friction : 2 } ]
[ -5.777548153468509, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ "Ocean" ], friction_factor : 1,
rolling_friction : 2 } ]
[ -5.80843067744874, { light_coverage : 0, bumpiness : 0.8, load_resistance :
1e+30, solid : 0, names : [ "Ocean" ], friction_factor : 1,
rolling_friction : 2 } ]
[ -0.1686680928197883, nil ]
[ 0.1652543279519719, nil ]
[ 0.004444108717298957, nil ]
[ -0.1537656351864755, nil ]
[ -0.3117922363348129, nil ]
[ -0.1028351214315238, nil ]
And here an example with a YASim aircraft
http://perso.orange.fr/GRTux/OSG-OceanTile.jpg
We don't have that bug with Plib
--
Gérard
http://perso.orange.fr/GRTux/
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