On sam 29 septembre 2007, gh.robin wrote:
> On sam 29 septembre 2007, Melchior FRANZ wrote:
> > * Tim Moore -- Saturday 29 September 2007:
> > > Can you try this patch?
> >
> > Works!
> >
> > m.
> >
> >
> >
> > BTW: this can be tested with something like this:
> >
> > var lat = props.globals.getNode("/position/latitude-deg");
> > var lon = props.globals.getNode("/position/longitude-deg");
> >
> > var check = func {
> >         debug.dump(geodinfo(lat.getValue(), lon.getValue()));
> >         settimer(check, 1);
> > }
> >
> > check();
>
> I agree , it works ,
>  i have tested it under several situations, with yasim aircrafts and
> JSBSim "terrain" modified Aircraft  including c172p patched (
> http://perso.orange.fr/GRTux/c172p-addonTerrain.tar.gz )
>
> Everything is right
>
> thanks to Tim
>
> Regards

In addition to,

I can notice , something which could be interesting:
when we are over an AI object whose position is on the sea, for instance AI 
Carrier, or some AI Petroleum platform, 
 => FG OSG with Tim Moore patch returns nil,
=> FG PLIB returns ocean.


-- 
GĂ©rard
http://perso.orange.fr/GRTux/


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