On sam 29 septembre 2007, gh.robin wrote: > On sam 29 septembre 2007, Melchior FRANZ wrote: > > * Tim Moore -- Saturday 29 September 2007: > > > Can you try this patch? > > > > Works! > > > > m. > > > > > > > > BTW: this can be tested with something like this: > > > > var lat = props.globals.getNode("/position/latitude-deg"); > > var lon = props.globals.getNode("/position/longitude-deg"); > > > > var check = func { > > debug.dump(geodinfo(lat.getValue(), lon.getValue())); > > settimer(check, 1); > > } > > > > check(); > > I agree , it works , > i have tested it under several situations, with yasim aircrafts and > JSBSim "terrain" modified Aircraft including c172p patched ( > http://perso.orange.fr/GRTux/c172p-addonTerrain.tar.gz ) > > Everything is right > > thanks to Tim > > Regards
In addition to, I can notice , something which could be interesting: when we are over an AI object whose position is on the sea, for instance AI Carrier, or some AI Petroleum platform, => FG OSG with Tim Moore patch returns nil, => FG PLIB returns ocean. -- GĂ©rard http://perso.orange.fr/GRTux/ ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel