Csaba Halász schrieb:
> ...
>
> I am not familiar with the nasal system, so this might be completely wrong.
> Also, I am not sure this has anything to do with the stuttering. But
> it seems to be a memory leak, though.
>
>   
> ------------------------------------------------------------------------
Hi Csaba,

your patches did the trick, wonderful!

Just as a feedback: after applying the diffs and compiling I made a long
flight with the Seneca from EDDV (Hannover) to EDDW (Bremen) with two 
touch and go (to stress the system with many objects), along the river
Weser and the coast to Cuxhaven, then landing at ETMN (Nordholz). There
are really a lot (!) of objects placed at that route, mostly STATIC but
also many SHARED ones due to the ongoing development.

I started in EDDV with around 65 frames (due to a lot of objects from
the nearly finished EDDV airport scenario), had a generally very smooth
flight and landed after all that flighttime with 70 frames at Nordholz
(only the scenery loading system caused some short framerate
depressions, but that is another story). This is the practical proof for
me that "stuttering" problem is solved!!! :-)

Congratulations and thanks to you Csaba for finally solving it BUT ALSO
to all the other developers who spent a lot of their time "hunting"
after it.

This is a nice day as not only a usable FlightGear for longer flights is
reborn but it opens the door for the 0.9.11 release, many user are
waiting for it as we have read over and over again the last months in
the FG Forums.

Georg EDDW



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