Csaba Halász schrieb: > ... > > I am not familiar with the nasal system, so this might be completely wrong. > Also, I am not sure this has anything to do with the stuttering. But > it seems to be a memory leak, though. > > > ------------------------------------------------------------------------ Hi Csaba,
your patches did the trick, wonderful! Just as a feedback: after applying the diffs and compiling I made a long flight with the Seneca from EDDV (Hannover) to EDDW (Bremen) with two touch and go (to stress the system with many objects), along the river Weser and the coast to Cuxhaven, then landing at ETMN (Nordholz). There are really a lot (!) of objects placed at that route, mostly STATIC but also many SHARED ones due to the ongoing development. I started in EDDV with around 65 frames (due to a lot of objects from the nearly finished EDDV airport scenario), had a generally very smooth flight and landed after all that flighttime with 70 frames at Nordholz (only the scenery loading system caused some short framerate depressions, but that is another story). This is the practical proof for me that "stuttering" problem is solved!!! :-) Congratulations and thanks to you Csaba for finally solving it BUT ALSO to all the other developers who spent a lot of their time "hunting" after it. This is a nice day as not only a usable FlightGear for longer flights is reborn but it opens the door for the 0.9.11 release, many user are waiting for it as we have read over and over again the last months in the FG Forums. Georg EDDW ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel