On 10/11/2007, gerard robin <[EMAIL PROTECTED]> wrote:

> A stupid question:
>
> Why is it necessary to have a key for lights, isn't it a cockpit feature with
> hotspot, and switch ?

Switches are hard to find, especially (a) if you're not a real pilot,
or (b) if you're not familiar with the aircraft.  A single key to turn
on all the lights can be very useful for a new user, or even for an
experienced user who just wants to fly at night and doesn't know the
aircraft or doesn't want to pan around the panel.

As you all know, I'm a big fan of realism, but it's important to
understand that people want to simulate different things in
FlightGear.  Some people like to practice playing with the panel and
throwing switches, but lots of other people want to practice just
flying -- by the same token, not everyone would want to have to
simulate ski-waxing in a cross-country ski sim, or rifle cleaning in a
hunting sim, before they could actually ski or shoot.

If I were learning a new aircraft, I would be very grateful for the
level of fidelity in some of the aircraft panels, since it would let
me practice at home.  However, most of the time, I just want to fly --
I spend enough time in real life covering, uncovering, inspecting,
cleaning, fueling, oiling, starting up, and shutting down my plane,
and most of the time I don't really want to have to go through all
that hassle again in FlightGear.

So, in summary, I think a single switch to turn on all required
interior and exterior lights for night flying can be a big win for
FlightGear.


All the best,


David

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