> If that variable doesn't show a large slip angle when parked
> in a crosswind, that's a nasty bug.
> 
> You can easily enough check whether the FDM is calculating
> this correctly by recomputing it yourself.  It's just the
> angle between the relative wind vector (projected onto the
> XY plane) and the heading vector.  It's trivial to calculate:
>   u = /fdm/jsbsim/velocities/u-aero-fps
>   v = /fdm/jsbsim/velocities/v-aero-fps
>   beta = atan2(v, u)
>   convert from radians to degrees if you wish
> ... although (as mentioned above) for most purposes you're
> better off using the (u,v) vector as a vector, rather than
> converting it to an angle.

At this time, JSBSim zeroes out the wind velocities while at rest on the 
ground, to prevent slippage.

Jon



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