Am Samstag, den 01.12.2007, 18:39 +0100 schrieb STenyaK (Bruno
Gonzalez):
> I'm unable to find the Jeep or any other car that were mentioned..
> haven't searched much though.
> 
Try this:

http://sol2500.net/flightgear/jeep.zip

It should work with 0.9.10, but you will not have different ground
properties like the  FlightGear CVS version has.

> Quick question: by "ground reactions" you mean collision detection and
> response? Are there no plane-to-plane collisions currently, only basic
> plane-to-ground? And is the ground a generic trimesh or a heightmap?
> 
> On 12/1/07, Jon S. Berndt <[EMAIL PROTECTED]> wrote:
> > > GWMobile wrote:
> > >
> > > Just to help you. X-plane simulates springs and tires and has an open
> > > interface. People have built cars for x-plane. The roads suck though.
> > >
> > > I think it would be great if fgear did this too.
> >
> >
> > Ground reactions have been a hot topic for a while. It sounds like Andy has
> > got something really nice for YASim, and I hope to get time to look at that
> > code at some point very soon. Obviously, people look at simulations
> > differently, and there are a lot of sims out there that serve different
> > purposes. To the dismay of some here, we haven't paid so much attention to
> > ground reactions with JSBSim. First and foremost is because I don't have the
> > time I once did. Second, it's because my own focus is more on the GNC
> > aspects, and overall sim architecture, as well as other things. At some
> > point, I hope to revisit the ground reactions code.
> >
> > Jon
> >
> >
> >
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> 
> 


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