On 12/3/07, Detlef Faber <[EMAIL PROTECTED]> wrote: > Am Montag, den 03.12.2007, 00:29 +0100 schrieb STenyaK (Bruno Gonzalez): > > It looks like FG already uses several different physics engines > > depending on the planes (am i right?), so it would be a matter of > > adding another one for land vehicles. > > This sounds good to me, I would really appreciate a car FDM. Especially, > if it can interact with the aircraft (towing or pushback, or even load > cars into aircraft).
I'm not sure what "FDM" means, couldnt' find a good explanation. It looks like it's what i call a "physics engine". Are there any existing examples of several FDMs interacting with each other? Planes colliding with other planes, or their turbulences affecting the other, etc.? An FDM that uses Motorsport physics could be easily created, but the interaction between several FDMs is another issue... > Your project would benefit from the worldwide scenery (e.g for the > Rallye Paris Dakar) and multiplayer capability. I'm still not sure if that kind of features would be included in the Motorsport core, or provided by a third party program (such as FG), we're still in the design stages of the project. -- Saludos, Bruno González _______________________________________________ Msn/Jabber: stenyak AT gmail.com ICQ: 153709484 http://www.stenyak.com ------------------------------------------------------------------------- SF.Net email is sponsored by: The Future of Linux Business White Paper from Novell. From the desktop to the data center, Linux is going mainstream. Let it simplify your IT future. http://altfarm.mediaplex.com/ad/ck/8857-50307-18918-4 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel