Hi Melchior, Melchior FRANZ schrieb am 08.12.2007 17:08: > * Melchior FRANZ -- Saturday 08 December 2007: > >> it was time to add some generic properties for "internal communication". >> > > It's probably also time to remind people again of the possibility to > add Nasal code to model (animation) XML files. This is then only > run when the model is used as as a static scenery model or an MP > model, but not for the instance that you are actively flying on your > machine. Such code can evaluate generic properties and modify them, > and/or move them where they belong. In the MP case, cmdarg() can be > used to access the model's node under /ai/models/. Example: > > <nasal> > <load>print("I was just loaded under ", cmdarg().getPath())</load> > <unload>print("Good Bye says ", cmdarg().getPath())</unload> > </nasal> > >
Ah, very good! With this trick I should be able to transfer the wing-fold and engine-tilt animation of the v22 over the MP-protocol. Thank You! Maik ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel