On sam 8 décembre 2007, Vivian Meazza wrote:
> AnMaster
>
> > Sent: 08 December 2007 11:55
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] multiplayer generic properties
> >
SNIP
> >
> > Melchior FRANZ wrote:
> > > After Maik has clued me up about multiplayer properties --
> >
> > that only
> >
> > > those are transmitted, which actually exist at init time
> >
> > (which is why
> >
> > > they need to be defined in the *-set.xml file), it was time to add
> > > some generic properties for "internal communication". That is:
> > > properties which aren't dedicated to a particular function,
> >
> > but can be
> >
> > > used by an aircraft to send data to its mirror instances over MP.
> > >
> > > There are for now:
> > >   /sim/multiplay/generic/string[0-9]
> > >   /sim/multiplay/generic/float[0-9]
> > >   /sim/multiplay/generic/int[0-9]
> > >
> > > Of course, this should be used sparingly. If you need to transmit a
> > > path, don't transmit the full path, but only the parts that
> >
> > are really
> >
SNIP
> > transmit these
> >
> > > "single-shot" properties in every package (, I hope :-).
> > >
> > > m.
>
> Anders has a really neat bit-mask utility which allows the transmission of
> up to 32 bools in one int property - much neater for light switches and the
> like.
>
> Vivian
>
> P.S. - by tradition we bottom-post on the devel list
>
I worry that way /sim/multiplay/generic/...... because i thought that the best 
way,  regarding every surface position was to include it into 
the "/surface-positions/foo" property ( i had talk some time ago with 
anmaster on IRC with it ).


I should have talked about that feature HERE before every decision. 
This would have saved time with modifications.

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/
<< Less i work, better i go >>


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