Durk > Sent: 11 December 2007 19:16 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Release update > > > On Tuesday 11 December 2007 14:48, Melchior FRANZ wrote: > > * Durk Talsma -- Tuesday 11 December 2007: > > > As it looks right now, either tonight, or Thursday > evening will be > > > my two windows of opportunity this week. > > > > I would rather go for Thursday, then. It's only known for a > short time > > which aircraft are planned to go in, and even today and yesterday > > there were commits made to them. I could imagine that some want to > > make some last fixes and improvements. A release number of > 1.0 may not > > mean much to some people here, but it *does* mean something > for a lot > > of the people out there, and I expect a lot more attention to a > > FlightGear v1.0 release than to a 0.9.11 one. We might get more > > reviews in more important places, and it can't hurt to polish some > > more. (And I committed a code change yesterday that could > still turn > > out to have broken something. It would be a disaster if we had to > > release 1.1 a week after 1.0. :-) > > > > Okay, since I've gotten a few requests to roll up the tar > files on Thursday, > let's do that. I usually try to make sure that I'm around for > a little while > after a major commit, in case something goes wrong. > Therefore, I will commit > all the required changes to make the release happen today > (makefile, and > configure stuff), but wait with tagging CVS and rolling up > the tar files on > Thursday. >
I've just updated the Seahawk in preparation for the release, and noticed a couple of thing: 1. Nav-lights seem to be broken across MP. I haven't been able to fix it, but I note that in multiplaymgr.cxx it's a "float", but everywhere else it's a "bool". I don't know if this is the cause, but anyway I've put a workaround into the Seahawk. 2. I still have stepping clouds here on start-up or when changing weather scenarios. The fix is trivial - I've worked with Tim Moore on a patch. Finally, I still get a crash if FG runs long enough. It _seems_ as if this can be avoided if I disable Traffic Manager, but it might just be hastening the inevitable end. Regards Vivian ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

