Hi,
it takes into account the aspect ratio of the window. If it is 4:3 
everything is unchanged. If it is larger (e.g. 1024:704) you will get a 
higher field of view. Maybe you can try the patch (or set fov to 
55/(4/3)*(1024/704) = 60 in the property tree: 
/sim/current-view/field-of-view) and check, if it is noticeable, and if 
yes: if it is better or worse than the 55. (replace 1024 and 704=768-64 
with your resolution)

Maik
 
AnMaster schrieb am 04.01.2008 21:46:
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> How does this work with windowed mode (that I always use, as maximized 
> window, still showing the 64
> pixels high KDE taskbar at the bottom, and window edges). My monitor is 4:3, 
> but the window isn't.
>
> Regards,
>
> Arvid Norlander
>
> Maik Justus wrote:
>   
>> Hi,
>> Maik Justus schrieb am 26.12.2007 20:38:
>>     
>>> Hi Syd,
>>>
>>> what's about an algorithm, which checks the ratio of the screen and
>>> sets fow to 55 for 4:3 screens and 70 for 16:9 screens? (55 / 70 = 
>>> (4/3) / (16/9) )
>>>
>>> Maik
>>> P.S.:
>>> for non-physicists:
>>> (55 / 73,33333333333333333333333333333333333 =  (4/3) / (16/9) )
>>>
>>>   
>>>       
>> Meanwhile I have a new computer wit 16:9 screen and the same problem.
>> I've modified the calculation in viewer.cxx as mentioned above. Syd,
>> please check, if this would work for you. Then we can think about, how
>> to implement that in a clean way (maybe we need an FG_SCALING_HEIGHT
>> case?). The patch is for the osg-branch, but it works with the plib
>> branch, too (maybe some lines offset).
>>
>> Maik
>>     
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