On Sat, 26 Jan 2008 07:30:09 -0600, Jon wrote in message <[EMAIL PROTECTED]>:
> > Hi All, > > > > Just a quick note to mention that I've now implemented random tree > > height, and > > multiple textures as suggested by Curt. Screenshot here: > > > > http://www.nanjika.co.uk/flightgear/forest2.jpg > > > > Still some work to be done, but it is looking more realistic. > > > That looks very impressive! Really nice. ..aye. Warrants its own release, 1.1, sea level rise or no sea level rise. Tweaks would be allowing larger open clearings, more trees in tighter and larger clusters, and let tree height depend on altitude, you'll see the each tree getting small at the tree limit, size depends on wind and snow coverage. Shape, too, is affected by prevailing wind and wind protection. Why do I have these eerie images of emerging forestry etc simulators? ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel