--- LeeE <[EMAIL PROTECTED]> schrieb:

> On Sunday 10 February 2008 17:45, Heiko Schulz
> wrote:
> > --- LeeE <[EMAIL PROTECTED]> schrieb:
> > > Hi all,
> > >
> > > Finally remembered to raise this:)
> > >
> > > I don't know exactly when it started happening
> but
> > > for a couple of
> > > months now I've noticed that, regardless of
> where
> > > I'm flying, I
> > > always seem to be flying over an island of about
> > > 12nm radius and
> > > surrounded by sea/ocean.
> > >
> > > I don't think the problem is anything to do with
> > > tile loading but
> > > with clipping in the renderer.  As I fly
> forwards
> > > (yes, in some
> > > tests against very high winds I occasionally fly
> > > backwards) I can
> > > see the terrain smoothly appearing at the ~12nm
> > > boundary - this is
> > > especially noticeable in hilly or mountainous
> > > regions.
> > >
> > > I had a look for suitable parameters in the
> property
> > > tree but didn't
> > > find anything so I'm guessing that there's a
> > > hard-coded limit
> > > somewhere.  Anyone else seeing this problem?
> > >
> > > If there is a hard-coded limit for this then
> it's
> > > much too low.
> > > Twenty+ mile visibility at ground level isn't
> > > uncommon - people are
> > > often able to see across the English Channel (22
> > > miles) and higher
> > > Mountains and peaks are often visible at much
> > > greater distances.
> > >
> > > LeeE
> >
> > Hi,
> >
> >
> > Not your specific problem, but I noticed the
> problem
> > with the visibility- I fly with real weather, but
> the
> > visibility doesen't match to the weather outside
> my
> > appartement. Seems to be there a hard coded limit
> of
> > 11- 12 miles with real weather.
> >
> > Another thing is, when I increase the visibility
> > manually I noticed with the last OSG-version that
> > there is a white surface in the sky - the blue sky
> > disapears, no stars.
> >
> > HHS
> >
> > still in work:
> http://www.hoerbird.net/galerie.html
> > But already done:
> http://www.hoerbird.net/reisen.html
> >
> >
> >       Lesen Sie Ihre E-Mails auf dem Handy.
> > www.yahoo.de/go
> 
> Is your problem due to the fetched METAR visibility
> being incorrect 
> or is the fetched METAR data correct but not being
> used correctly?
> 
> When you increase the visibility manually do you see
> any terrain 
> that is further away than ~12nm?
> 
> I see the white sky problem too.  I've noticed that
> once I get above 
> ~8000ft asl the sky, starting at the corners of the
> screen become 
> white.  As I continue climbing it looks as though
> the sky has been 
> reduced to a single polygon and if I bank and turn
> the poly appears 
> to rotate.  Actually, I think the poly doesn't
> change it's 
> alignment - the apparent rotation being due to the
> change in 
> heading.
> 
> I thought it might be possible that the white sky
> problem is related 
> to the terrain clipping problem, so I was going to
> see the outcome 
> of that before I raised the white sky issue:)
> 
> LeeE
> 
It seems to mee, that METAR is not used correctly.
METAR ssems alright to me, if in RL the visibility is
under 11nm, ti is in FGFS too. But above 11nm - FGFS
can't show this....

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html


       __________________________________  Ihre erste Baustelle? Wissenswertes 
für Bastler und Hobby Handwerker. www.yahoo.de/clever

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