--- LeeE <[EMAIL PROTECTED]> schrieb: > On Sunday 10 February 2008 17:45, Heiko Schulz > wrote: > > --- LeeE <[EMAIL PROTECTED]> schrieb: > > > Hi all, > > > > > > Finally remembered to raise this:) > > > > > > I don't know exactly when it started happening > but > > > for a couple of > > > months now I've noticed that, regardless of > where > > > I'm flying, I > > > always seem to be flying over an island of about > > > 12nm radius and > > > surrounded by sea/ocean. > > > > > > I don't think the problem is anything to do with > > > tile loading but > > > with clipping in the renderer. As I fly > forwards > > > (yes, in some > > > tests against very high winds I occasionally fly > > > backwards) I can > > > see the terrain smoothly appearing at the ~12nm > > > boundary - this is > > > especially noticeable in hilly or mountainous > > > regions. > > > > > > I had a look for suitable parameters in the > property > > > tree but didn't > > > find anything so I'm guessing that there's a > > > hard-coded limit > > > somewhere. Anyone else seeing this problem? > > > > > > If there is a hard-coded limit for this then > it's > > > much too low. > > > Twenty+ mile visibility at ground level isn't > > > uncommon - people are > > > often able to see across the English Channel (22 > > > miles) and higher > > > Mountains and peaks are often visible at much > > > greater distances. > > > > > > LeeE > > > > Hi, > > > > > > Not your specific problem, but I noticed the > problem > > with the visibility- I fly with real weather, but > the > > visibility doesen't match to the weather outside > my > > appartement. Seems to be there a hard coded limit > of > > 11- 12 miles with real weather. > > > > Another thing is, when I increase the visibility > > manually I noticed with the last OSG-version that > > there is a white surface in the sky - the blue sky > > disapears, no stars. > > > > HHS > > > > still in work: > http://www.hoerbird.net/galerie.html > > But already done: > http://www.hoerbird.net/reisen.html > > > > > > Lesen Sie Ihre E-Mails auf dem Handy. > > www.yahoo.de/go > > Is your problem due to the fetched METAR visibility > being incorrect > or is the fetched METAR data correct but not being > used correctly? > > When you increase the visibility manually do you see > any terrain > that is further away than ~12nm? > > I see the white sky problem too. I've noticed that > once I get above > ~8000ft asl the sky, starting at the corners of the > screen become > white. As I continue climbing it looks as though > the sky has been > reduced to a single polygon and if I bank and turn > the poly appears > to rotate. Actually, I think the poly doesn't > change it's > alignment - the apparent rotation being due to the > change in > heading. > > I thought it might be possible that the white sky > problem is related > to the terrain clipping problem, so I was going to > see the outcome > of that before I raised the white sky issue:) > > LeeE > It seems to mee, that METAR is not used correctly. METAR ssems alright to me, if in RL the visibility is under 11nm, ti is in FGFS too. But above 11nm - FGFS can't show this....
still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __________________________________ Ihre erste Baustelle? Wissenswertes für Bastler und Hobby Handwerker. www.yahoo.de/clever ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel