On Sunday 10 February 2008 17:45, Heiko Schulz wrote: > --- LeeE <[EMAIL PROTECTED]> schrieb: > > Hi all, > > > > Finally remembered to raise this:) > > > > I don't know exactly when it started happening but > > for a couple of > > months now I've noticed that, regardless of where > > I'm flying, I > > always seem to be flying over an island of about > > 12nm radius and > > surrounded by sea/ocean. > > > > I don't think the problem is anything to do with > > tile loading but > > with clipping in the renderer. As I fly forwards > > (yes, in some > > tests against very high winds I occasionally fly > > backwards) I can > > see the terrain smoothly appearing at the ~12nm > > boundary - this is > > especially noticeable in hilly or mountainous > > regions. > > > > I had a look for suitable parameters in the property > > tree but didn't > > find anything so I'm guessing that there's a > > hard-coded limit > > somewhere. Anyone else seeing this problem? > > > > If there is a hard-coded limit for this then it's > > much too low. > > Twenty+ mile visibility at ground level isn't > > uncommon - people are > > often able to see across the English Channel (22 > > miles) and higher > > Mountains and peaks are often visible at much > > greater distances. > > > > LeeE > > Hi, > > > Not your specific problem, but I noticed the problem > with the visibility- I fly with real weather, but the > visibility doesen't match to the weather outside my > appartement. Seems to be there a hard coded limit of > 11- 12 miles with real weather. > > Another thing is, when I increase the visibility > manually I noticed with the last OSG-version that > there is a white surface in the sky - the blue sky > disapears, no stars. > > HHS > > still in work: http://www.hoerbird.net/galerie.html > But already done: http://www.hoerbird.net/reisen.html > > > Lesen Sie Ihre E-Mails auf dem Handy. > www.yahoo.de/go
Is your problem due to the fetched METAR visibility being incorrect or is the fetched METAR data correct but not being used correctly? When you increase the visibility manually do you see any terrain that is further away than ~12nm? I see the white sky problem too. I've noticed that once I get above ~8000ft asl the sky, starting at the corners of the screen become white. As I continue climbing it looks as though the sky has been reduced to a single polygon and if I bank and turn the poly appears to rotate. Actually, I think the poly doesn't change it's alignment - the apparent rotation being due to the change in heading. I thought it might be possible that the white sky problem is related to the terrain clipping problem, so I was going to see the outcome of that before I raised the white sky issue:) LeeE ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel