On Fri, 6 Jun 2008 07:30:09 +0200
Tim Moore <[EMAIL PROTECTED]> wrote:

> On Sat, 31 May 2008 21:31:08 +0200
> Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> 
> > * Holger Wirtz -- Saturday 31 May 2008:
> > > I will have a look at the transpareny 
> > > fonts. Perhaps such a font is simply missing...
> > 
> > It doesn't have anything to do with transparency as such, but only
> > with texture fonts (*.txf) versus (built-in) bitmap fonts. The
> > former are now apparently broken since recently, which affects text
> > on the HUD and the "classic" GUI style, whereas the dark GUI style,
> > the frame rate counter and the ATC messages use a bitmap font
> > and, therefore, still work. I assume that Tim knows more about
> > that problem.  ;-)
> 
> Yeah, I think my changes that try to make the GUI and HUD work in
> multithreaded or mult-screen sets are the cause of the problem here.
> I'm looking at this now.
> 
> Tim

This is fixed now.

Tim

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