Am Mittwoch, den 23.07.2008, 14:21 +0200 schrieb Erik Hofman:
> AJ MacLeod wrote:
> > The F-16 looks good here - the only transparency problem I can find is with 
> > the star and bars markings (bottom right of f16.rgb) and that could easily 
> > be 
> > worked round by removing the transparency in that part of the texture.
> > 
> > It sounds like you're seeing something much more significant... maybe a 
> > screenshot would help?  What hardware are you using?
> 
> Screenshot, good idea:
> http://home.telfort.nl/sp004798/emh/f16cockpit.jpg
> http://home.telfort.nl/sp004798/emh/f16-transparent.jpg
> 
This is most likely sorting order. I usually fix this by putting the
transparent parts in a seperate xml file and load it at the very end of
my model.xml file. This works with plib too. 

Avoid transparent parts in textures. Weird things can happen.

> I'm using a Gainward GeForce 4 (Ultra/750)
> 
> > In general I've found OSG to be vastly nicer to make models for - 
> > transparency 
> > in particular tends to be exactly as intended where PLIB often required 
> > manual fiddling to get the desired effect.
> 
> Ok, as you suggested it might be a local problem then.
> 
> Erik
> 
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Detlef Faber

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