On 20 Oct 2008, at 14:26, Tim Moore wrote: > PUI, the plib widget code, doesn't use the plib sg or ssg graphics > stuff, except > for a couple of type definitions. It would be a fine plan to suck > PUI into > FlightGear and make it play nicely with OSG.
Good to know - I'd assumed PUI was built on the SSG layers, precluding this. Seems strange to me, but it's beneficial now, so I won't complain. > I don't propose to replace all the > OpenGL code with OSG constructs, but using and setting the OSG state > in a > predictable way would eliminate the need for hacks and would make > the GUI usable > on more than one screen. Agreed, that sounds like a very sensible approach, and hopefully not overly complex. > I think osgWidget will take a while to mature. AFIAK things we take > for granted > like text field entry don't work at all; it's hard to get that kind > of thing right. Yes, and with a OSG native PUI, there's no need to rush such a change. James ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel