On 20 Oct 2008, at 14:26, Tim Moore wrote:

> PUI, the plib widget code, doesn't use the plib sg or ssg graphics  
> stuff, except
> for a couple of type definitions. It would be a fine plan to suck  
> PUI into
> FlightGear and make it play nicely with OSG.

Good to know - I'd assumed PUI was built on the SSG layers, precluding  
this. Seems strange to me, but it's beneficial now, so I won't complain.

> I don't propose to replace all the
> OpenGL code with OSG constructs, but using and setting the OSG state  
> in a
> predictable way would eliminate the need for hacks and would make  
> the GUI usable
> on more than one screen.

Agreed, that sounds like a very sensible approach, and hopefully not  
overly complex.

> I think osgWidget will take a while to mature. AFIAK things we take  
> for granted
> like text field entry don't work at all; it's hard to get that kind  
> of thing right.

Yes, and with a OSG native PUI, there's no need to rush such a change.

James


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