Hello ! I'm still digging into FlightGear sound subsystem. :-) Today, I make a small modification in AI Aircrafts, to let them produce some noise. If someone is interested - the code can be found at http://www.karmishin.com/fg/ai_sound/ (do not forget to back up existent files). This code is really ugly, and I know, the things should work another way, if we want to use OpenAL potential and achieve a true sound positioning in 3d space. But right now, every sound in FG "exists" in cabin of selected aircraft. I guess there's need of little modification of FGFX class to use a real 3d positioning of surrounding sounds. Right now, I'm not completely understand how does FGFX class work, it seems it standing for some kind of "global" sound proxy between FG and SimGear. If somebody has worked with or on this class - then I'd like to ask him for a little help. I need any thoughts, imaginations about which way can it be modified to let it work with multiple 3d sound emitters.
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