Vladimir Karmishin wrote:
> Erik, thank you for the answer. > In fact - i'm started work on re-implementation of OAL in SimGear. > My vision on it - it should be more OOP-is (however, I'm not a big OOP > addict), > and transparent. In ideal - we should be able just to write some (in > pseudocode) > CObject.Engine[1]->MapSoundSource("CFM_sound"); - and get it work. The problem with this is that FlightGear is as flexible as it is now because of xml configuration files, not because it uses OOP. My vision is that it should be flexible for the end user, not just for the developers. > As far as I know - You're the developer of current FG sound subsystem. Yes and no, Curtis started the sound code and I added the configurable effects manager (FGFX) To be honest I've not looked at the code for too long to get a quick answer to the problem right now.. Erik ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel