Can you rememer back, is SGSoundMgr::set_source_pos_all( ALfloat *pos ); is sort of hack, assuming everything is happening inside cabin, or it's just sources enumerator, which pass through a <map> of loaded sounds updating their positions ? Of course I can play around with code using debugger, but I guess it's easier to ask here. :-)
> >> As far as I know - You're the developer of current FG sound >> subsystem. > > Yes and no, Curtis started the sound code and I added the configurable > effects manager (FGFX) > > To be honest I've not looked at the code for too long to get a quick > answer to the problem right now.. > > Erik ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel