On dimanche 09 novembre 2008, Heiko Schulz wrote: > > > Well, that seems to have solved the alpha blending > > > > issues! Thanks! > > > > Not 100% but way much better than the last one. > > I saw some unexpected sky/scenery blending, probably when a > > half of cloud is in front of another one and the other half > > has nothing behind, but I'm not 100% sure on this. > > > > Anyway, it's one more great step up! > > So the ugly edges are gone? Would be great news! Maybe Stuarts try to solve > this works against the patch. > > For now I which a bit more documentation about making the cloudshapes. > I did understand that there are layers with Boxes with a set of clouds. > But I have problems with these coordinates: > <box> > <x>3200</x> > <y>0</y> > <z>2400</z> > <type>st-large</type> > </box> > and grid sizes. > Without this informations I dn't know how to make realistic looking > cloudtypes and formations. (Dreaming of a wonderfull Cumulonimbus Incus > with praecipitatio like that > http://en.wikipedia.org/wiki/Cumulonimbus_incus:-)) > > Cheers > HHS >
Wouah, when i see such cloud on the road, i run as fast as possible to get back home. :) -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel