* Jon S. Berndt -- Thursday 06 November 2008:
> Well, that would require JSBSim to maintain a database for the physical
> properties (friction, etc.) of the terrain underneath the aircraft.

No. You'd just have to extend JSBSim.cxx so that it queries the
ground cache for every gear. From there it can get all the terrain
information cheaply. YASim does this, it also uses the
friction values, and slightly modifies the terrain elevation
according to the bumpiness value before it's used by the FDM.
Try a YASim aircraft (e.g. the dhc2W) and leave the runway.
Taxi over grass and into a forest. You'll "feel" the bumpiness
and see it on the gear animation.

The values are also interesting for sound effects. If you slide
the bo105 over concrete, then the noise is louder than over grass
or ice.

m.

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