On lundi 01 décembre 2008, Erik Hofman wrote:
> James Turner wrote:
> > On 1 Dec 2008, at 11:03, Alexis Bory - xiii wrote:
> >> For the remaining .rgb files, yes it's also possible to switch them to
> >> png though it's going to be a huge commiting work as the f-14 use
> >> tenth of different textures. I'll try beginning with the biggest
> >> textures.
> >
> > An automatic script, that runs over the entire repository, is clearly
> > the way to go here. I prototyped such a thing myself, but wasn't
> > confident enough in my ability to update the .xml files to point to
> > foo/blah/image.png instead of foo/blah/image.rgb - it needs some work
> > by someone more familiar with regexps than I claim to be :)
>
> I don't aprove anyone to update my models to use png instead of rgb
> since it I still use an old version af ac3d that only supports rgb files.
>
> I see little use for changing to png anyhow since it only saves some
> bytes when the base package is extracted but it adds loading speed since
> the file type is really simple (and set up to be used for textures).
> The ziped, gzipped or arj'ed base package will not be much smaller
> either way.
>
> Erik

Yes you are right, individuals can do it ( translation to png) with their own 
models, ONLY.
As long as we are using ac3d,  rgb remains necessary.
I know that their is a version of ac3d which support png, however we have to 
pay (again) for it.

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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