Heiko Schulz wrote:

> 
> Hi,
> 
> 
> > Hi All,
> >
> > Attached is what I'm hoping will be the final 3D clouds
> > patch.
> >
> > It does the following:
> > - Replaces simple shader attributes with vectors (this was
> > missed out of the last patch by mistake)
> > - Includes Yon's Fog update code (Thanks!)
> > - Fixes a bug since 1.0 where --enable-real-weather-fetch
> > stopped the other weather scenarios from working.
> >
> > Let me know of any bugs.
> >
> > -Stuart
> >
> Thanks for all your work, Yon and Stuart!
> 
> The clouds looking great now- the order problem is 99% solved so much as I
> can see!
> 
> I see only some few problems still:
> 
> -against a second 3d-clouds layer, the problem with z-drawing appears
> again
> 
> -setting "thunderstorm": the clouds has this transparency problem again,
> perfomance is weak, no lightning and thunder back (o.k. missing
> feature....)
> maybe (just an idea) we can create a special set of a thunderstorm which
> is loaded instead the usual set which seems to be changed for fitting.
> 
> -ns and st-layers covers now full, but also decrease dramatically the fps.
> Even on my fast machine I only get around 8-12fps- not usuable!
> Maybe it helps a bit if we couple the cloud visibility range with the
> generell visibility.
> Or we should use of the old, 2d-layers instead!

The frame rate is doing interesting things here. When I select 3d clouds,
the frame rate drops from 28 to 15 at KSFO, but when I deselect the clouds
the frame rate goes back only to 23, and when I reselect 3d clouds the frame
rate goes to 7 and stays there, whatever I do.

The 3d stratus looks horrid, sorry. I think the 2d solution is just fine for
stratus, and for cirrus as well.

Vivian 



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