On vendredi 16 janvier 2009, Martin Spott wrote: > gerard robin wrote: > > So, before to spend some time to try to develop any water shader, it > > would be better to invest time to try to get a consistent sea surface. > > Go ahead, > Martin.
:) :) :) thanks for the authorization -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel