Martin Spott wrote: > gerard robin wrote: > >> So, before to spend some time to try to develop any water shader, it would >> be >> better to invest time to try to get a consistent sea surface. > > Go ahead, > Martin.
Some of the sea surface problems may be partially my fault. In August 2007 I added more polygons to the generic ocean tile to more closely match the curvature of the earth, in order to prevent AI ships from hovering several meters above the surface. I'm not sure this was ever communicated to the scenery team. At the time Gerard did report that coastal and ocean water didn't match anymore; I kind of blew him off with "yeah yeah, that's a scenery problem." :) Tim ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel