On vendredi 16 janvier 2009, Martin Spott wrote: > Hi Tim, > > Tim Moore wrote: > > Some of the sea surface problems may be partially my fault. In August > > 2007 I added more polygons to the generic ocean tile to more closely > > match the curvature of the earth, in order to prevent AI ships from > > hovering several meters above the surface. I'm not sure this was ever > > communicated to the scenery team.
Thanks Tim > > I suspect the communication agent has failed ;-) > Does your change actually cause a difference between a) the 'border' > between ground and ocean as defined in the Scenery tiles and b) its > visual representation in FlightGear ? If so, of which nature is this > difference ? > > Martin. Yes it is visual and seen like a wall by the groundcache, so here the seaplane wont be able to go through. Here the original snapshot that i did, when discovering the problem (august 2007) http://pagesperso-orange.fr/GRTux/tsunami.jpg The difference depends on the position along that "border" since the generic tile has a curvature and the sea coastline tile is FLAT. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel