On Jan 23, 2009, at 6:29 AM, John Denker wrote: > I quote from > 81:: The FlightGear interface to the festival text-to-speech > server is documented in section 5.6.2 of the getstart manual. I > observe that it doesn’t work (even though the festival server itself > works fine when FG is not running). It hasn’t worked for years. I > have never heard of anyone actually using it. > Well John... it happens for the best of us! and today is then the > day you are 100% wrong .i use festival all the time ... although in > a different way... it is a script that takes the speech from the > variables and sends it out too a script and from that over in my > sheech thingie. I wont go in to details on how it works but im blind > so take my word for it ... speech works IIRC Anders tried festival out It did not work to our pleasure so we gone other ways. If you can clinically explain to me what you are trying too do i will be happy to help out however if it is jsut your usual rambling dont waste my time. A short list of what i have speech on. heading throttle vsi bank/roll pitch vor ils-instrument and a few more "is not important for you at the time of speaking. Back too your festival problem. I know others have it running but since i need the speech to talk... very fast over 200 words a minute i gave it up... As i said. Anders tried it out on his box when we looked in too what could be done about speech and responsiveness. a few words on the setup i have. Espeak which is a opensource synth is taking care of the sound... a perlscript is taking care of the redirection of the sound too the speech. Since you are a sighted person i would not recomment a speech as espeak for your use... I would use "say for mac" I dont know what there is of synth's for linux i dont have a working box that can run flightgear on linux.
> > The TTS idea would be a lot more useful if it were integrated via the > c++ API as documented at > http://www.speech.cs.cmu.edu/festival/manual-1.4.1/festival_28.html > I have not seen it but i believe the tts idea is fine as it is. It just need to get changed in the manual. /sandi > 82:: Choppy video and sound. I observe that things work fine when > the FlightGear window is the default size, 800x600. The frame rate is > in the range 45 to 50. However, if I enlarge the window even > slightly, e.g. 1000x750, things go to pot. The reported frame rate > (as given by the orange number in the lower-right corner) drops to > around 30, which wouldn’t be so bad except that the actual frame rate > drops to around 5. That is to say, the video becomes horribly choppy. > The sound also becomes horribly choppy, to the point where the ATIS > and IDENT features are unusable. > > No error messages, no warnings, just choppy video and sound. > > I observe that things work much better using the command-line option > –prop:/sim/frame-rate-throttle-hz=30. > > This is observed using an ATI RV350 [Mobility Radeon 9600] and the > proprietary fglrx driver. (The last time I checked, the xorg radeon > driver was not an option, since it lacked some required > capabilities.) > > 83:: The Environment system is in need of some TLC. > > For one thing, FlightGear appears to have several different models of > the atmosphere. > > 0) The FDM has its own model, but this is sometimes turned off and > the FDM is slaved to the FG model, so maybe this one shouldn’t even > count. > > 1) The popup GUI has its own model of the atmosphere. It is a very > complicated model with approximately seven layers just within the > troposphere. This GUI has been used, with some success, to specify > multiple layers of clouds. However, the GUI imparts the distinct > impression that users can independently set the temperature and > pressure in each layer, which is a wild violation of the laws of > physics. > > The backend performs complex calculations based on the pressure and > temperature numbers provided by the GUI, but this is all in vain. The > results of almost all these calculations are ignored. > > 2) There also exists an inchoate "METAR" interface. The relationship > between this and the popup GUI is complex and buggy. > > This holds out some hope of a future interface that makes sense, i.e. > multiple layers of clouds plus a two-parameter model of the > atmosphere. > > 3) The code that calculates the actual static pressure seen by the > airplane ignores almost all of the many numbers provided by the GUI. > > I can’t decide whether this is one-parameter model or a two-parameter > model. It purports to be a two-parameter model, but it ignores one of > them. Specifically, it ignores the temperature when calculating the > pressure-versus-height profile, in defiance of the laws of physics. > This is a bug. > > This model is tabulated, and ends abruptly at around 100,000 feet. > Some modelers find this limitation to be a problem. > > What’s more, it takes the “zero AGL” number from the GUI and uses it > as if it were the “zero MSL” number. This is another bug. > > 4) The altimeter has its own model. This is a highly accurate > algebraic (not tabulated) model. It is currently valid to the top of > the stratosphere, but could easily be extended to the top of the > mesosphere. (A patch to do this exists.) > > Code exists to provide FlightGear with a highly accurate > two-parameter model of the atmosphere, valid up to 262,467 feet, i.e. > 80 kilometers, i.e. the top of the mesosphere. This gets rid of > several bugs in the current model. It uses the same code as the > current altimeter. > > ======================== > > For additional details and context, see > http://www.av8n.com/fly/fgfs/htm/bug-list.htm > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel